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- Civilization ii manual mods#
- Civilization ii manual code#
Miniaturization techs bonuses updated to be better. Precursor Library cost decreased from 400 to 100. Robust Hull Construction now provides 15 HP (up from 10). Enhanced Adaptation cost increased to 150/450/600. Advanced Philosophy now requires University. Nano Materials now requires Basic Space Construction. Healing Pools now requires Planetary Improvements cost decreased from 300 to 100. Cultural Enlightenment no longer has a pre-req moved to Pure Research. Neutrality Learning Center cost increased from 500 to 1000. Buffed Tier 1/2 starbase attack modules and battlestations 4 removed Singularity Armor. Merchant Trade Complexes cost increased from 800 to 1100. Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends. Economic Direction Unit bonus reduced from 50 to 25. Space Weapons no longer grants a Military bonus. University maintenance increased from 2 to 3. School maintenance increased from 1 to 2. Research Matrix bonus decreased from 12 to 10. Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted. Entertainment Center now requires Innovative History. Hyperion Packages cost increased from 10 to 30. Temporal Mechanics cost increased from 10 to 30. Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion). Shrine of Tandis now gives a 10% morale bonus civ-wide. Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide. Mind Control Center moved to Concept of Malice. Life Support is now unlocked from Advanced Hulls. Advanced Hulls is now unlocked from Basic Logistics. The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10). Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out! To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. We have an awesome community here at Stardock and are so very happy that you're a part of it. Civilization ii manual code#
They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement."
Civilization ii manual mods#
"It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game.
You can find he entire change log (spoiler alert: it's long!) at the bottom of this post.Ī few words from our CEO and President, Brad Wardell: With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. We also know what it's like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. That's why we're pleased to announce that version 2.20 for Galactic Civilizations IIĮven when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. The crew here at Stardock cares a lot about our community and the games that we produce for you.